Somnium
A puzzle game using non-euclidean geometry to trap the player in dream worlds filled with mind-bending spatial challenges.
Role: Gameplay Programmer
Game Developer Portfolio
Hier sind Projekte, Konzepte und Prototypen, bei denen ich dabei war, sie zum Leben zu erwecken.
About Me
I’m a developer passionate about games, whether it’s building them, talking about them, or playing them. My strength is diving into specific challenges and quickly acquiring the knowledge needed to solve them and to continue using that knowledge in future challenges.
Projects
A puzzle game using non-euclidean geometry to trap the player in dream worlds filled with mind-bending spatial challenges.
Role: Gameplay Programmer
A retro-inspired 2D top-down adventure where hidden abilities, exploration, and strange underwater encounters guide Dunk back to their boat.
Role: Programmer
A university spatial computing prototype and development recipe exploring how location-based interaction can motivate walking through a small map-based minigame.
Role: Developer
A metroidvania platformer where you control a slime creature and traverse the world using a physics-based rope swing mechanic.
Role: Gameplay Programmer (Movement Systems)
Multiple rapid prototypes created during 36-hour game jams, focusing on fast iteration, teamwork, and adapting to new themes each year.
Role: Gameplay Programmer / Team Developer
An old-school multiplayer arena shooter where weapons deal minimal damage and instead push, pull, and knock players into environmental hazards.
Role: Gameplay Programmer (Weapons & Game Modes)
Contact
If you’d like to contact me, feel free to reach out through one of these channels.